SUMMARY:
James
Lewis is an author of a various books of a project management, considers the
game concept as finding a solution to a problem. He suggests that a game
concept that starts by asking a question will lead to a problem to be resolved.
For instance, would it be fun to play cowboys and Indians in space? What would
it be like to race idea cars? After having made a firm decision of the game
concept by the manager’s studio or the publisher, the game is successfully
passed to the development team as to solve a problem. (Chandler, 2014, p. 6).
The start of many ideas is usually unclear, and
these ideas are simplified by the development team so that everyone including
potential players can easily
understand and recognize the aims of the
product and what major gameplay elements are needed to support and strengthen
it. (Chandler, 2014, p. 6).
Nintendo, (2017). Super Mario Odyssey.
Game
requirements features include the basic art, design and engineering, and these
features must be supported along with any restrictions on the project, and
basic technical and design documentation. The features must merge all within
the established idea and mission statement. It is important that the team
members demonstrate ownership of the game by getting involved in defining the
core features set and prioritizing the other features. The feature set should
provide some unique elements that set it separately from other games. This can
be done by having the team brainstorm “must have,” “want to have,” and “would
be nice to have” features, also having a discussion with the game developer,
and finally produce a final prioritized feature set. The milestones and
deliverables for each milestone are described after the feature set is
well-defined and fits within the restrictions. (Chandler, 2014, p. 7).
REFLECTION:
I
agree with Mr. Lewis that expressing a concept of a game
is a complicated task because many game concept designs starts with unclear ideas by asking a question which
leads to find a problem to be resolved, however I disagree with him that the
final problem will be solved by the development team, because I believe if at
this very early stage the potential game players are involved by taking their
opinions and ideas on how they want the game to look like will help the
development team to understand better the needs of the clients . In my opinion
this can be done by creating a script and storyboard and share it with the
potential players for their feedback.
If
I were in the development team I would have involved the potential players or
clients in the testing stage as well because I believe this will help to
improve the game before the game’s release date. Also, this will support the
marketing team of the game because some players have already tested the game
and enjoyed it. In my opinion the involvement of the potential players and
their feedback throughout the game process is very vital.
REFERENCES:
Chandler, H. M. (2014). The Game Production Handbook (3rd
ed., pp. 6-8). Burlington, MA: Jones & Bartlett Learning.
Berg,
R. (2018, August 13). Mario Odyssey concept art shows Peach in different
yukata, just in time for summer. Retrieved September 8, 2018, from https://nintendowire.com/news/2018/08/13/mario-odyssey-concept-art-shows-peach-in-different-yukata-just-in-time-for-summer/